Taking UGC development to the next level.

I craft games that come alive with user-generated content (UGC), and I love being part of the creative community myself! As a passionate gameplay engineer, I use code to bring game ideas to life and fuel the imaginations of players like me. Dive in and see what we can create together!

Programming Languages

Verse

I have a strong knowledge of Python, C#, C++, Java, Lua and TypeScript. I also am an expert with the Verse programming language, which is used in Fortnite Creative.

Tools

UEFN UEFN

I have experience with the Unity, Unreal Engine, UEFN and Roblox Studio game engines. I also use Visual Studio as IDE, and GitHub and Git for version control.

Recent Work - Roblox Studio

Blox Strikers - 3v3 MOBA Disc Game

The main objective of Blox Strikers is to score points by throwing the disc into the enemy goal. It's a 3v3 match where players must work together to overcome the opposing team's defense and barriers.

Sparkball - Tech Demo

A tech demo made for the popular steam game Sparkball in partnership with Worldspark Studios

Recent Work - UEFN

ATLA: Earth Bending - Guideable Projectile

In this demonstration, with the use of Verse, Control Rigs and Niagara, the earth projectile is guided using the camera orientation until it hits something.

Diegetic UI

In this demonstration, with the use of Verse, Sequencers, Materials and MPC, the UI is displayed in the world and is per-player, navigated using the camera orientation.

Custom Skill: Hollow Purple 200%

In this demonstration, the first part of the skill cast follows the player around while doing parallel movement using Verse, with the assist of materials and control rigs the projectile is launched with special effects until it hits something.

Tycoon System

A modular tycoon system with smooth animations

Hot Potato Car Minigame

A fun minigame where you have to pass the potato to the next player before it explodes!

Get In Touch

Do you want to know more about me or my work? Feel free to reach out!